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Reference

Numbers & Formulas

Everything numeric in one place. Each row links back to the page that explains it.

Costs

WhatFormula / valuePage
Normal upgrade level10 × level²Upgrades
Class upgrade levelearned by flyingUpgrades
Revivewave × 10Waves
Reinforcement Clone summonwave × 100Reinforcement Clone
Premium ship unlock200,000, +100,000 per ship already ownedShips
Charge buff (escalating)100,000, +100,000 per paid buff ownedCharge Skill
Doppelgeschoss400,000 flatCharge Skill
Reinforcement Clone unlock300,000 flat, eachReinforcement Clone
Decal100,000 flatCosmetics
Afterburner colour50,000, +50,000 per colour owned (Blue and Orange free)Cosmetics

Caps and limits

WhatValue
Stronger Bullets / Faster Bullets / Health Increase max level100
Additional Bullets max level9
Common-upgrade levels shared across ships50
Class max level — Healer, Shielder, Bomber, Assister30
Class max level — every other ship50
Decals equipped per ship30
Decal preset slots per ship3
Buff-ball stacks per type10
Buff balls on screen10
Assister-spawned assist balls alive6
Players in co-op4
Enemy soft cap (reduced effects)120 (70)
Concurrent explosions (reduced effects)16 (2)
Custom playlist songs100

Combat

WhatValue
Base bullet damage10.0
Faster Bullets, fire rate per level+4%
Lv100 bonuses — explode chance / radius, flat fire rate, wave-clear heal10% / 10 px · +10% · 5–10 HP
Bullet fan spread per extra bullet5.0°
Focus Fire spread2.0°
Player radius32 px
Arena800 × 800
Chain-lightning range / hops (assist ball)300 px / 10
Chain-lightning hops (Tesla class)20
Chain-lightning hops (Tesla Clone)5
Enemy speed scaling1 + (wave − 1) × 0.02
Boss contact damagewave × 2
Boss-gun bullet damage10
Boss-gun volley size (wave 50+)1 + (wave − 50) ÷ 10

Timers and durations

WhatValue
Boss dive countdownwave × 25 s (Twirly wave × 20 s)
Revive window10 s
Band-buff vote countdown10 s
Vote intro / decide pause / result hold1 s / 1.5 s / 2.5 s
Assist ball lifetime30 s
Gold ball lifetime30 s
Buff ball lifetime / buff duration15 s / 120 s
Mastery XP+4 / wave, +20 / boss, +4 per elite kill (50%)
Mastery ability level1 + floor(√XP), capped at 30 or 50
Mastery rank thresholds0 / 25 / 75 / 175 / 350 / 650 / 1100 XP
Stardust value100,000 gold
Stardust dropboss 5%, elite 2% (×2 on Elite Hunt)
Stardust idle decay1 per hour away
Elite spawn rate4% from wave 4
Elite health / size×6 (×1.6 more if tough) / ×1.7
Wave event chance20% on non-boss waves from wave 6
Fevercombo 15+, 8 s, ×2 coins
Beat damage to a boss×12 effective damage per beat
Debrief record bonus200 gold × wave, per record beaten
On-beat crit multiplier×2
Crit chance off-beat+2% per combo, capped 50%
Band-buff pierce±1 enemy, floored at 0
Zone assist ball100 px, 4 s, 3× damage every 0.5 s
Beat-synced spawnsup to 4 enemies per beat
Party Damage+50% for 30 s
Charge Doubler2× for 30 s
Focus Fire / Doppelgeschoss100 volleys
Reinforcement Clone durationwave seconds
Reinforcement Clone HUD button visiblewave > 6 (from wave 7)
Reinforcement cooldown between summons120 s / 30 s with the Pass
Reinforcement ally lifetime300 s / 600 s with the Pass
Reinforcement HUD button visible60 s
Reinforcement lock after an empty pool30 s
Goldie lifetimewave × 15 s
Buzzby puzzle windowwave seconds
Beat hit window±35% of a beat (±194 ms at 108 BPM)
Chompy / Mama Spider respawn after death10 s
Tesla max-level stun2 s

Reward formulas

SourceFormula
Boss gold ballwave × 500 × dive-timer fraction remaining
Goldiewave × 200 × lifetime fraction remaining
Mini boss / level-10 boss killwave × 10 / wave × 20
Buzzby solve (word / perfect)wave × 200 / wave × 300
Rhythm pot per input200 per ball or charge, 100 per free tap
Rhythm every-10 extra50 × wave
Song-end payoutcombo × wave × 5, only above combo 10
Daily totalmax(highest wave, 10) × 1,000, split 40 / 20 / 40
War liberation100,000
Buzzby failure damagewave ÷ 5 to every player

Class cadence formulas

ShipIntervalLv1At cap
Lasermax(0.1, 50 ÷ level)50 s1 s
Teslamax(1, 51 − level)50 s1 s
Oktopodiamax(2, 100 ÷ level)100 s2 s
Flaremax(0.5, 25 ÷ level)25 s0.25 s
Pinballmax(1, 26 − level × 0.5)25.5 s1 s
Flying Sky Whalemax(10, 30 − 0.4 × level)29.6 s10 s
Horridusmax(5, 15 − level ÷ 5)14.8 s5 s
Flammenwerfermax(5, 15 − level × 0.2)14.8 s5 s
Einfrierenmax(5, 15 − level × 0.2)14.8 s5 s
Clavier60 ÷ BPM (one note per beat)——

Healer, Shielder, Bomber and Assister have no interval — they roll a level % chance on every kill. Gemini has no interval either; its drone is permanent and its damage is level ÷ 50 of yours.