Reinforcement Clone
A temporary ally you summon mid-run. Any ship can use one once it is unlocked — this is not the Gemini class ability.
The three clones
Each is unlocked once in the Shop for a flat 300,000 gold. You can equip only one at a time, chosen per ship in the Loadout — and only the equipped one’s button appears in game.
| Clone | Behaviour | Output |
|---|---|---|
| Gemini Clone | Flies to the nearest enemy, locks on and orbits it. | Fires bullets at your full Stronger-Bullets damage. |
| Tesla Clone | Same approach and orbit. | Every second fires chain lightning bouncing through up to 5 enemies. |
| Healer Clone | Never chases anything — it orbits you. | Heals 5 HP every 5 seconds, plus a prorated top-up for the partial final interval when it expires. It never revives a dead player. |
A Reinforcement Clone deals your full Stronger-Bullets damage regardless of whether you own or have levelled the Gemini class. Its damage does not scale with a class level — only with your bullet upgrades and active buffs.
Summon rules
| Rule | Value |
|---|---|
| Unlock cost | 300,000 gold, flat, once per clone |
| Summon cost | wave × 100 gold, from your own wallet — or free while a Reinforcement Pass is running |
| Duration | wave seconds — 10 s at wave 10, 60 s at wave 60 |
| Availability | Wave 7 and up |
| Frequency | Once per wave, and never while a clone is still alive |
| Hidden when | A clone is already out, you have summoned this wave, no clone is equipped, you are dead, or a vote or revive window is open |
Because both the cost and the duration scale with the wave number, the clone is always proportionally the same investment — but a longer wave means the same gold buys more clone.
While a Reinforcement Pass is active the summon cost drops to zero and the button shows a green Free instead of the coin and amount. The once-per-wave gate still applies — a pass makes the clone cheap, not unlimited.
The button
- A circular button showing the equipped clone’s ship art — bottom-left on desktop, left of the upgrade bar on Android portrait. On mobile portrait it draws twice the size, tap region included; desktop keeps the original size.
- Hold it for one second to summon. A cyan arc fills clockwise while you hold, so an accidental tap can’t spend your gold.
- While a clone is out the button hides entirely, and the remaining lifetime shows instead as a countdown square in the top-right buff stack — the clone’s ship art on a cyan duration border, ticking down in seconds. The clone itself still wears a matching glow, green when fresh and yellow as it runs out.
- It stays hidden once you have summoned this wave, and comes back next wave. So the button being on screen is now the whole answer to whether you can summon — there is no Used state to read.
- The status line reads Need Gold when you cannot afford it.
- A ball rendered over the button is collected instead — same tap priority as everything else.
- The first time the button becomes usable in a run, a one-off “Reinforcement Clone available” toast announces it. Once per run, so it will not keep interrupting you.
In co-op
Summoning is entirely per-player: your own gold, your own once-per-wave gate, your own clone. Teammates see your clone with the correct ship art and a matching duration glow. A Healer Clone heals only its owner, exactly like the Healer class.