Loadout & Cosmetics
Decals, colours and presets change nothing about the fight. They exist so your ship looks like yours — and so other players can see it.
The Loadout screen
Loadout is the first tab of the Ship screen, alongside Upgrade and Gallery. It is where per-ship choices live — for the ship you have selected it holds:
- The Customize editor — decals and afterburner colours.
- The equipped Charge Skill, from the ones you own. See Charge Skill.
- The equipped Reinforcement Clone clone. See Reinforcement Clone.
Everything on this screen is stored per ship, so each hull can carry a completely different setup. Tapping a locked ship here sends you to the Shop focused on it rather than buying it inline.
Under the class picker sits a one-line playstyle hint for the selected ship — a plain-English summary of what that hull is for, so you can tell the 15 classes apart without leaving the screen.
Decals
| Rule | Value |
|---|---|
| Catalog size | 68 — named shapes, geometric shapes, the digits 1–10 and the letters A–Z |
| Price | 100,000 gold each, flat, bought in the Shop’s Cosmetic tab |
| Per ship | Up to 30 equipped, and the same decal may be used more than once |
| Per decal | Position, size, rotation, horizontal flip, colour and layer order — all independent |
| Colour | Free-form. Every decal is a white silhouette that takes your tint completely. |
Decals crop to the ship silhouette. A decal hanging off the edge is cut to the hull shape rather than floating in space, so oversized stickers read as paint rather than as decals stuck on top.
Details inside a decal are transparent negative space — the 8-ball’s “8”, the eyes’ pupils, the football’s laces are all cut-out windows — so recolouring one recolours the whole thing.
A Shop button sits in the panel’s upper-right corner of the editor, so you can go buy more without backing out to the start screen.
Preset slots
Each ship has three preset slots. The active slot is the arrangement you fly, edits auto-save into it, and switching the Preset dropdown swaps to that design instantly.
A preset carries the decals, the afterburner colours, and the equipped Charge Skill and Reinforcement Clone. Switching preset swaps all of it at once, so a slot can be a complete build rather than a paint job. On the Loadout screen the preset dropdown floats at the bottom-left of the ship preview, just above Equip.
A charge skill or clone you had equipped before this changed was copied into all three slots, so nothing needs setting up again — the slots simply start out identical until you change one.
The Customize editor
The editor has a live ship preview pinned at the top and two tabs beneath it.
Decals tab
- A Layers list at the top — one row per decal with a big tinted icon, a Duplicate button and a Modify button.
- Below it, an Add Decal button opens a picker modal of everything you own — it replaced the old inline strip, so the panel stays short no matter how large your collection is. The layer you just added is scrolled into view for you.
- Preset sits in the panel’s upper-left and Shop in the upper-right, lined up with the Decals and Afterburner tabs. Both are hidden while you are on the Modify screen.
- Drag to position: select a decal in the Layers list first, then drag it on the preview. The preview never grabs a different decal out from under you. Selecting a layer blinks it once on the ship so you can see which one you have.
- Layer 1 is the foreground. The list is ordered front to back.
Modify sub-screen
Tapping Modify on a layer opens a two-column grid of oversized, touch-friendly controls: Position (with a live X/Y readout), Flip / Rotate / Size, a Colour picker, Layer reorder, Duplicate, and Remove. Layer moved to the left of the grid, and the colour row is wider — a shortened picker beside a Preset colour modal for the common shades.
- Locate blinks the selected decal on the ship three times, for when a small sticker is hard to pick out. The same blink fires once automatically when you open Modify.
- You can drag the decal even when it sits under other layers that would otherwise swallow the touch.
- Back returns you to the Layers list scrolled to the decal you were editing — so a Layer up/down reorder does not lose your place.
- Undo / Redo work inside the Modify screen, and are per decal: the history belongs to the layer you are editing, so stepping back never disturbs a decal you already finished.
Afterburner tab
Two dropdowns — a Core colour and an Outer colour for the exhaust flame.
Afterburner colours
Colours are bought in the Shop at an escalating price: 50,000 for your first, then 100,000, then 150,000, and so on. Blue and Orange are always owned and free — they compose the classic flame and don’t count toward the escalation. The scheme is stored per preset, so different presets on the same ship can burn different colours.
The flame also reacts to play: it surges taller for three seconds when you spend a Charge Skill, and flares on every correct beat of the rhythm mini-game.
Ship Gallery
A community showcase, on the Gallery tab of the Ship screen. It is not your own gallery — it shows everyone’s decorated presets.
- A category selector across the top: All Ships first, then each ship that has designs.
- A two-column grid of cards. Each card is a rendered thumbnail of that ship with its decals and afterburner, plus the player’s name and which preset it is. Your own entries are tagged (you) and bordered cyan.
- Opening the gallery uploads any of your presets that actually have decals on them, then fetches the board. Only cosmetic data is shared — ship, preset number, decal arrangement, flame colours and your display name.
- Offline, you still see your own designs.
In co-op, each player’s active ship decals are broadcast once at the start, so teammates’ ships show their real designs both in the lobby and in the arena.
Your decals travel with you into other people’s runs too: a reinforcement ally summoned from your saved ship flies it wearing the active preset’s stickers, so somebody can be looking at your design while you are not even playing.